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August 28 2014

barkerbriv

How You Can Finish Skullduggery Island In Poptropica



The brand new island mission in the popular online game Poptropica is called Skullduggery Island. Paid subscribers have had access since May, and the general public can play starting on June 17. It is the longest and most in-depth island in Poptropica so far. Keep reading for all the Poptropica cheats for Skullduggery

Arrive on the island from the map and climb down to Fort Ridley, one of many small islands scattered about in the ocean. For the first part of the island, you will collect items that lead to other items and clues. Once you have resolved the mystery of the strange note and aided the people of Fort Ridley, you can leave this main island and discover quite a few more on the high seas.

To start, travel through the very first area and go across the bridge into the subsequent area. After crossing the bridge, continue down the hill and then to the left into the water, where you will head back to the left and then discover a doubloon lying on the ground.

Go left and head back to the General Store, and use the doubloon to acquire a bag of feed.

Then travel outside the store and proceed to the chap with the chickens. Give him the bag of feed you just purchased. He will be really happy and will give you a chicken as a present.

Now go over the bridge to the right and you'll arrive at a corn field with a guy outdoors. He'll declare that the pests are feeding on all the corn and he can't feed his family. Use the chicken here and it will eat the pests. The man will be so happy and will present you a blue candle as a gift.

Go up the hill and run past the house on the top and go back down to the ocean below. You'll see a woman there. Talk to her and she will tell you about her husband who has been lost at sea.

Next go back up the hill and enter the Governor's house. There are two men over by the fireplace on the right. Speak to them and use the blue candle from your backpack to make the invisible parts of the document appear. The Goverrnor will explain the story of the lost Treasure Map and will ask you to find the pieces and defeat the terrible pirate, Captain Crawfish.

Go back to the Fort and use the telescope at the top, where you will see a small raft. Click on the broken mirror in the lower-left corner to send a signal to the raft and it will come to the dock.

A scruffy looking guy appears and it turns out he is the long-lost husband of the woman you met on the beach. He offers up his broken-down ship to you and wishes you luck on your adventure.

Embark on your ship and sail to the small island in the upper-left corner of the map. While you're sailing try to steer clear from the sea monsters and pirate ships. When you see salvage in the water, try to pick it up.

Disembark at Dragon Cove, residence of Ship-Shape shipbuilders. To find the map piece, go to the water's edge and stand on the sunken statue to reveal a Mallet. Push the crate with the fisherman sitting on top of it to the right as far as it will go and then use the mallet you just found while you stand next to the gong. The sound of the gong will make the fish jump out of the water and onto the fisherman's hook. He will give you a piece of the map which he found in the fish's mouth. You cannot immediately afford a new ship, or the services of the Shipwright, who can repair damage while underway. New ships and the crewmembers are pretty expensive and you'll need to do a lot of trading between the islands before you can start upgrading. You can buy a small cargo with your doubloons, preferably Silk which is cheap here but more valuable elsewhere.

Sail to Bouffant Bay, to the right, again avoiding damage but picking up salvage from the water.

You can assist the guy on the dock, but you won't need his clue. Walk a bit over to the right and go to the Trading Post, where you will want to sell whatever silk you have. This trading post sells Medicine at a very cheap price so buy as much as you can while you are here. And the next thing to do here is to find the hidden map piece. First, walk over to the right and you'll arrive at a house with hanging baskets of ferns outside. Leap up into the air and hit the third one first, then the first one, and finally the second basket. Once that is done, you'll find the hidden map piece. If you go inside Willard's Warehouse to the left, you can find the Cargo Master crew member. When he is with you, your ship can carry 50% more cargo than without him. He is also not affordable at the start. Don't forget to make sure you bought the Medicine cargo from the trading post because you'll want to sell it at the next port.

Cruise to Parrot Port, directly below. When you arrive, go to the Trading Post and sell all your cargo. Don't purchase anything here because everything is too expensive. In Petey's Pirate Pub is the Navigator, who can increase your sailing speed if you hire her. Get the cracker that you'll locate upstairs on the left inside the pub. Walk outside and return to the Trading Post. Here you'll see a Parrot and you should click on him. It will tell you to dunk yourself in the sea and come back to find it. Run out to the dock and jump in the water and then go back and you'll find him up near the roof of one of the buildings. Click on him and he'll tell you to clog the vent and see where he went. He's talking about a chimney on the building to the right, which you need to stand on. Now the parrot is at the palm tree at far right, and tells you to see the pirate in the tower near the shore, who is the parrot's owner. Go to the old tower near the dock and you'll find the pirate up top. He'll tell you that if you can return the parrot to him he will give you a reward. Polly want a cracker? Look in your backpack and use the cracker. This will lure the parrot to you and when he returns, the pirate rewards you with the missing map piece.

The next port to visit is Golden Harbor, located to the South of Parrot Port. Golden Harbor is the home of the Golden Harbor Bank. When you go inside the bank, you can borrow doubloons which let you buy more cargo for trading and earn money quickly. The loan carries a 5% daily interest rate and needs to be paid back within twenty days. "Days" in Skullduggery advance each time you visit another port. As with all the other islands, there's a hidden piece of the map here. To get it, you need to figure out how to light three lanterns outside. It can be tricky because each time you light one lantern, certain others go out. The specific order is to get the lantern on the far right first (the fifth lantern). Then get the third lantern, followed by the fourth one. Next, get the second and then finally the first lantern (far left). The map piece appears in a draped archway. Once you have the map piece, go to the trading post and buy up as much grain as you can fit in your cargo hold.

Sail for the Pirate Outpost, directly left, and dock there. Sell your grain and buy Spice, which is cheap here. Up at the top of the island you'll find a building called the Corsair Cannonry. Inside you'll find the Cannoneer crewmember who helps improve your cannon fire rate when battling pirate ships and sea creatures. You can hire him later. At the top of the mast is a "cannon starter kit" (fuses), which will fire any of the four cannons on the outpost. Push the small barrel of explosives off the mast and into the water below. Jump down into the water and push the barrel to the right until it's underneath the golden tooth in the giant skull. Go back to the cannon that was near where the barrel fell from the platform and click on it to fire. The cannonball will hit the barrel of explosives, which will blow up. The explosion will shake the gold tooth and the hidden map piece will fall out.

Next, start following a trade route by returning to Dragon Cove to sell your spice. Now you have established a clockwise "trading route" that will enable you to slowly build your wealth and buy larger ships and more cargo, and eventually hire some or all of the four helpful skilled crewmen. You can use any trading routes you want, but this basic circle will get you profits faster than any other way. There are no shortcuts, but your progress is much faster as you increase your ship size and speed.

Once you have upgraded to the Phoenix Warbird, the mightiest ship you can own, you should be able to battle Captain Crawfish. It will help if you have a full crew, especially the cannoneer and the ship repair guy. You'll find Captain Crawfish near Skullduggery Island in the lower left corner of the map. Sail there and wait for him to attack. Once you defeat Captain Crawfish in battle, sail back to Fort Ridley. When you arrive, go back to the house with the Governor inside. He will give you the location of the Buried Treasure and a Bone Shovel to dig it up.

Travel to the island and dig at the mound 6 paces right of the Black Flag. After the treasure is out of the hole, you will be surprised by Captain Crawfish and his crew, and a spy who posed as an aide to the Governor.

Unlike most other Poptropica islands, there is no big boss fight here at the end. Fortunately, your crew arrives just in the nick of time and captures Crawfish and his pirates. You then return to Fort Ridley to return the treasure to the island. As a reward, the Governor gives you the island medallion and you've finished the quest.

August 22 2014

barkerbriv

Playing Reality Tv On Poptropica



The new Poptropica quest, Reality TV Island, was introduced. It is for paid members exclusively, therefore you must become a paid member to have fun with it which is actually seriously too bad. Everyone that is definitely not a paid subscriber needs to wait around until March 24 to participate in the brand-new island. I tested a fantastic Poptropica Reality TV Island walkthrough this afternoon and it seems pretty thorough. Reality TV island is very different from all the other Poptropica islands.. There are two extremely different parts to the quest. The first part is like most islands and you have to complete a couple of things to get together an application in order to be on a really famous reality TV show. The next part is the show itself which is a competition made up of several different events where you try to beat the other contestants. The show is a big series of special competitions where you take on famous Poptropicans like Black Widow and Betty Jetty and try to win each event. If you win, you get immunity but if you lose, you could be voted off the island and you'll have to start all over. If you win the whole contest then you get the medallion and beat the island. What's really great is that there are about seven events in the tournament but overall there are plenty more games so every time you play there are different events to do and mastering them all is exciting.

August 16 2014

barkerbriv

Guide For Shrink Ray Island



Here's a step-by-step walkthrough of Shrink Ray Island with secrets and all the cheats for the experience!
When you arrive at Shrink Ray Island, go to the fair building to the right and inside discover the door on the left with a Science Fair door.
Continue to go right till find a teacher with a mustache, he's a Mr. Silva and the two man on his right parents of CJ, they're worried to the pupil CJ is missing.
Now go out to the building and continue on right to the Avenue A and find the flat of CJ.
It is possible to understand their flat because there's a cat standing outside the door. The cat may also go inside and you have to make him go out to your house, when you enter to the flat.
Follow the cat until it leaves the apartment. Now go to the computer table on the left side and when you are doing that a masked man will appear and allow you to shrink.
Now try and visit the blower, turn the blower on and leap above the drawer and a thumb drive will be revealed under the bed. Pick it up and proceed to the right.
If you look beside the laptop into the microscope you are going to be on the computer table again, there is a note about a missing creation.
Run to the privilege to get to the next part of the bedroom and go right again to enter the living room. See out for the cat's paw when you run past the living room door. Jump up in the air as you run past.
Go in the room. There is a remote control on the top of the refrigerator.
Run to the right and push on the yellow sponge and jump up on the drawer. On the second drawer you see a screwdriver. Afterward jump up onto the counter and run to the right to get to another portion of the kitchen.
On the following site, there is a piece of notepaper here that you must get and it's on the far right side together with a table. Getting there's a little tricky!
First, push on the rolling pin so it knocks the teapot onto the other burner. Then run up and jump into the steam coming from your teapot. It will Beat Shrink Ray Island on Poptropica lift you up to the shelf and Thrust oil over onto its side such that it starts dripping out. Go down to the floor and then push on the cat's food bowl to ensure that it is under the dripping oil. Now jump back again on the counter then find cat food bag and jump into it several times to make lots out. You should jump on it at least 45 times. The food and oil will stick together forming a stepping stool out of the cat food you can use. Now go down to ensure the cat food bowl is underneath the table and shove on it to the right,. Jump up at the top of the cat food and then up onto the table top. Walk to the right to get the piece of paper. Pick up one of many purple grapes, which you will need for the following task, then before you go.
Go to the left side on the first part of the kitchen. Jump up on the counter and run over towards the toaster. Click on the stopper to plug it into the outlet.
Jump onto the toaster handle stand there for a couple of seconds and while holding the grape. The toaster heats up and the handle pops up, sending you flying upwards into the air. You'll land on a shelf with a spatula, a cup filled with utensils, and a salt shaker.
Shove the saltshaker to the left until it's at the end handle. Jump up onto the cup filled with utensils and after that hold and wait and leap to the right for the saltshaker to fly back to the spatula and that can make you fly up in the air.
You'll then land at the top of the fridge, where you could pick up the remote control.
Go down and head to the right till you find a trail toy, use your screwdriver and a battery will be obtained by you, right above the path is a remote control, use the batter and jump off the green button, the TV will turn on. Bound above to its antenna and you will be electrified. Because of this you can stick on the balloons and bound to the portrait.
Jump to the left and you'll see fish food, shake it 5-7 times so you wo n't be eaten by the fish in the aquarium, turn the aquarium away and dive in. Under it is the diary key.
Once you got the key, turn on the aquarium and you will blow outside.
Now visit the right and push on the green and yellow sponge close to the Electricity Clean spray bottle on the ground. Bound on the sponge and then onto the top of the bottle. Eventually, jump to the highest part and go inside it.
Once inside, you need by moving things to solve a puzzle. Objects that can be moved are clickable. First then click on either the right or left arrows that are green to move it, and click on it. Be careful: if you move an item that has been holding up others you want to watch out that everything doesn't fall on top of you! You target is to get to the top right corner of the puzzle and get the Torn Page.
Click on the green restart button in the lower left of your display to leave fast, as soon as you have the Torn Page.
Run left to leave the kitchen and head to the family room and head back in order to find the following clue.
Go left to CJ's bedroom after which jump up on her desk. Use the thumb drive to put it inside the computer. You'll need to enter the password. The right password is m4r13 cur13. Marie Curie is CJ's hero and you need to replace the "i" with 1', the "a" with a 4 and the "e" with 3. The blueprints for the shrink ray firearm will be uploaded.
Jump up again to get on the shelf with Rubik's Cube's diary that is green and the she. Use the key in your back pack to open the diary. Afterward use the page that is torn to complete part of the diary ripped and you will get a message from CJ. It sounds like the robber is close by!
Now jump on the thermostat and get it spin to red so that the heat turns on.
Jump down and stand next to the microscope. Then use the piece of paper out of your back pack to put it down. Jump up onto the lamp and then bounce up and down several times to bring it down nearer to the paper. Click the light switch, when it won't go down anymore. The secret message is revealed by the warmth from the lamp from CJ. It says, "Look for me in the telescope. School coordinates."
Now visit the left to the next section. Knock over the wastepaper basket and a group of paper will fall out and climb up in the air from the heat coming up through the port. Use the papers as stages to get up at the top of the bed. Afterward pick up the morse code key from the top of the bed. Jump over onto the telescope. Subsequently stand on each dial and spin them to these coordinates: x - 87 and y - 16.
Now look through the telescope. CJ is inside the classroom and she's sending you a message. Use the key to decipher the message and click each letter as she sends them to you personally. The full message is: flush the thumb drive. Head for the toilet.
The aim would be to get past the tub and over to the bathroom so that we may flush the thumb drive. Run to the left and hop up on the drawer handles to reach the counter top. Bound onto the hair dryer and stand on the back end in order that it tips upward. Then click the red button. Jump into the stream after which you will wind up on the top of the shower curtain pole and go to the next part of the bathroom. Drop down onto the soap dish and push the bar of soap off. Jump down into the bath. Head to the right and climb the rope up. Then stand on the faucet handle and run to spin it and turn the water on. The water will fill up the tub so that you can swim over to the floating bar of soap. Jump onto the bar of soap and from there jump onto the back of the rubber duck. Now jump to the left out of the bath. Bound onto the red plunger and onto the stack. Then jump to the toilet bowl. Use the thumb drive in your back pack to drop the bowl in, while standing on it. Next, jump handle to send the thumb drive down. Head back the way you came to depart.
Go all the way back to the telescope in CJ's toilet and establish it (87,16). Peek into it again and CJ has a fresh message. The new message reads, "Burglar is Mr. Silva. Now we must escape the flat and save CJ!"
Go back to the living-room and take the battery from the remote control. Then place it. Drive the toy truck and get in left into CJ's bedroom.
Get out of the truck and jump up onto CJ's bookshelf. Go to the top where you will find a novel called, Tess's Tree by Jess M. Brallier. Push the book off the shelf to make it form a ramp over your truck can go that and land. Jump back down and get in the truck. Drive over the ramp and you'll see a brief cinematic where you drive up and through the glass window out into the road.
Outside the road, you will start playing with a simple overhead minigame where you have to drive the truck down the road while avoiding barriers. The ride lasts a little over a minute and it quite easy to finish.
You'll wind up inside Mr. Silva's office in the school. Run left and there is CJ!
But will try to Mr. Silva to shrink you into oblivion. Now you need to prevent the ray gun.
In this game you must hide behind items when the ray gun appears so that it shrinks the thing instead of you. Move to the left across the ground. You are able to pause behind each item or bypass every other one (in case you are quick enough). You have to start over, if the ray gun hit you. You are aim is conceal to reflect and go up to the table and the shrink ray reflects off the mirror and hits Mr. when him Silva tries to shrink this time to you! He falls into the ant farm jar, where he is trapped and shrinks himself!
Click the switch after which you'll both return to regular size.
Now you are back on the science fair and you get the isle medallion.

August 14 2014

barkerbriv

Counterfeit Island Walkthrough



Poptropica Counterfeit Island is the most recent island escapade in the well-liked online video game. It launched in early access mode in late December, 2009 and then became openly available in January. The island's story is that a notorious art thief has hatched a plot to steal some very important art from the island's museum, but no one knows who the thief is or when the heist will happen. It's up to you to save the day. Along the way, you'll meet lots of interesting characters and encounter many twists and turns in the mystery of the stolen art. This is a step-by-step walkthrough of the entire quest with all the secrets for Counterfeit Island.


Your Arrival On Counterfeit Island

Follow the map to Counterfeit Island. Your balloon will park near the art museum on the island. When you land, just head to the right side and visit Downtown. The first store you'll see Downtown is a shop called Bobo's. Walk inside the store. There are many different colors balloons here in the shop. Select a green balloon and then walk outside the store.



EXTRA: you can jump up on the roof of the store to talk with Bobo the clown. He'll tell you why he's up on the roof. This is just a fun little joke on the island and you don't have to visit Bobo to complete the mission.




Now go completely to the right and enter the Countryside area. A few steps in to this area you'll notice a young read here woman along with a weeping boy. He'll quit crying if he gets a green balloon. Luckily, you've got one so click on him to give it up. When he tales it fom you, he'll lift up into the sky. Poor balloon boy! Oh well, he's not your problem right now. Head back to the left to go Downtown and then run all the way to the left of that zone and go into Main Street. When you get to Main Street, look for the Web Browser Internet Cafe and go inside. Look for a guy wearing a hat and camera over on the right and then speak with him. The poor guy lost his tunnel tour tickets. He would like you to help him find them and if you do, he'll give one to you. A neat little thing in this mission is that while you're talking with him, you can see balloon boy flying in the sky on the television behind you. Now walk outside and run to the right to go Downtown.



Your next stop is the garbage can just to the right of the entrance to the underground tunnel tour. Click on the garbage can to peek inside and see all of the garbage. Exciting! Move all the garbage pieces away from the middle by clicking and dragging them. Soon, you'll reveal the lost tickets that are buried inside. Click on the tickets and they'll go into your backpack.



Now run back to Main Street and the Internet Cafe. Head inside the cafe and go to the tourist who lost the tickets. Open up your backpack and find the tickets and then click on "Use". The tourist will be so pleased that you found the tickets that he will give you one as a thank you for returning them.



SPECIAL: On your way back Downtown to go to the underground tunnel tour, you can stop in at Bobo's Clown Store again to pick up another balloon. I think it makes getting the torn picture in the tunnel a little bit easier, but this is optional.




OK, head back Downtown and go to the entrance to the underground tunnel tour. There's a woman standing outside wearing a green beret. While you are standing near her, open your backpack and find the ticket. Click on the "Use" button on the ticket Ready to begin the tour? Just click on the gate behind you to get going.



The tunnel tour is very easy to do, because there's just one path to follow. You will see a lightbulb on a cable down in the middle of the tunnel at the bottom. Jump up and grab the cable and then climb to the ceiling. There is a torn piece of paper sitting on another cable over to your right. Of course this is another piece of the torn picture that you are collecting all over the island. Once you're at the top of the cable, jump off to the right. When you pass over the torn picture, you'll pick it up. Now get back on the tour and keep following the main tunnel until you get to a set of stairs that head up to a door. Go up the stairs to leave and finish the tour.


The Mysterious Gentleman

Right after you exit the tour, you'll meet a mysterious man standing next to the exit. He'll tell you a story and ask you to get a job at the museum, then meet him in this same spot after nightfall. OK, the next thing to do is walk a little bit over to the right, where you'll see another torn picture piece. Pick this one up. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. Now that you've got both the torn picture pieces from here, go back to the right and go to Main Street and then walk into the museum.


Within the Museum


Speak with the guard who is standing by the door inside the museum and he'll tell you to go upstairs and talk to the assistant curator. You'll find the assistant curator standing right above on top of the staircase. Go up and talk to him. He'll tell you that he needs some help with some paintings. They have been placed in the incorrect spots and he needs you to help put them all in the right places. In each wing, you can pick up one painting on the wall (the others won't move) and take it somewhere else. Follow these instructions to get all the paintings in the right places.



  • Take the painting that's inside the cubism wing and take it to the impressionism wing.
  • Move the painting from the impressionism wing to the expressionism wing.
  • Move the painting from the expressionism wing to the realism wing.
  • Move the painting from realism wing to the cubism wing.



Now that you've got all the paintings placed correctly, walk back to the stairs and talk with the assistant curator. He'll give you the job and will take you to start your training. The first stop is inisde the Forgery Detection Lab. Now speak to him again and he says to pick a station to start the training. Start at the first desk on the left by clicking on it. Use the X-Ray device and drag it over each of the paintings until you find the painting with the sketching underneath it. Use the arrows at the top to switch between the paintings and then click on the one you think is the real painting below.

In the next test, you'll use a magnifying glass to try and figure out which painting is a fake. Look in the corners of each painting to find the signature and figure out which one is different than the others. This one is the forgery.


Now you'll do a test with a photo where you need to locate the area in the picture that demonstrates that it's a complete fake. Look up on the left side where you seen the moon. Click on the dark part of the moon. The reason you know this is fake is that if it were really a picture of the moon you wouldn't see any stars here because the moon would block them out.

The next step to to go to the desk on the right, which is where the staff performs chemical analyses of paint samples. In this training exercise, you select a paint sample and then it will be placed inside the beaker. A red bar moves across and when it reaches a square, that square lights up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you're fast enough, you'll see a green check appear over the square. Keep going until all four squares are done correctly. Now do it all over again for the other two paint samples. Once you complete this experiment, your training is finished and the assistant curator will grant you a key to the supply closet.
Walk outside the lab and go right. Follow all the signs you see to the statue room and then the security office. Walk left past the statues and follow the sign to the security office and supply closet. Go left to the end and you'll cheats for poptropica arrive at the supply closet door. Use the key from your backpack to unlock it and get inside. Once you walk in, you'll find the sixth and final piece of the torn picture, which will complete to form the image of a gargoyle head.

Next, come out of the closet and head back through the statue room. Follow the sign to the main hall and then exit the museum. Now it is night time outside. Now remember that you need to meet the strange guy. Go left to get to the city docks. The mysterious guy in the hat and sunglasses will still be standing where you left him. Go back inside the tour through the gate. Walk through the tunnel until you get to the wooden ladder. Climb the ladder and then click on the hatch at the top. You'll see the hatch cover appear. It's got a very familiar picture of a gargoyle head. Re-arrange the pieces on the hatch to match the version you see in the torn picture. All of the features have to match the picture exactly. When you're done, the hatch will open and you can proceed up through it.


You'll arrive inside the supply closet in the museum. Use the key again to unlock the door and then walk out into the hallway. Be careful because the security guard can be seen pacing back and forth inside the security office. Wait for her to go by and then run past the window all the way to the statue room door. Go inside and then move across the room carefully, avoiding the laser beams. You are safe from being spotted by a laser beam when you're hiding behind something, like a statue or potted plant. When you get across the room safely, go outside into the main hall.

Next walk up and left until you get to the spot where the painting of the Scream is hanging. Click on the top of the painting and you'll leap up to the light fixture hanging right above it. All of the sudden the museum alarms will go off and the police will arrive. You've been caught red-handed! Next you'll find yourself inside the jailhouse being interrogated by the police. The first thing you have to do is undergo a lie detector test. It's very easy to pass. Then you'll be asked to join the chief inspector over at the museum security office.

On your way back to the museum, make a quick stop at Bobo's. Inside you will find the museum security officer. Click on him to ask him why he left his post and you'll get his time card. After you get it, head to the museum and go up to the security office. When you're inside the office, head over to the right of the room and click on the large computer. Because you have the time card that the security guard gave you, you'll know where to look when reviewing the footage. You will see the mysterious guy appear and walk up to the painting. You can get a print out of the security camera footage by pressing the print screen button on the computer. Next talk to the chief investigator. She will tell you to show the picture to the people in town. Leave the museum and head right towards Bobo's Clown Shop.

When you arrive outside the clown shop, show the surveillance video screen print to one of the mimes. The mime will pretend to play music, which is a clue that the mysterious guy you're looking for is hiding in the jazz cafe. Go right and then enter the cafe. When you arrive inside the cafe, walk to the right and the mysterious man will be there. As soon as he sees you enter, he'll make a run for it. Go out the door he ran through to start the big chase scene.

The chase scene begins here and you'll be riding a motorized scooter in your attempt to catch the bad guy. You don't really need to catch him during this part. What you need to do is to keep away from all the roadblocks and obstacles that you'll pass during the chase. The chase goes on for a while and then you'll wind up at the Docks. The thief will escape in a waiting motor boat but will drop a key card which you will pick up.

SPECIAL: keep an eye out in the beginning of the chase for Balloon Boy. You can see him for a short bit up in the sky near the buildings in the back.



Your next stop is the museum. Once you enter, you'll see the assistant curator standing there. He's waiting with a package that was addressed to you. It's a painting of Vincent Van Gogh's Starry Night, and there's also an x-ray device included. The painting is in your backpack. Find it and click on Examine to have a closer look. Pull the device over the painting and it will reveal a hidden message from the curator telling you to come to the Pop Art Museum on Early Poptropica island. Now you get to do something pretty neat. You're going to temporarily leave Counterfeit Island and go to Early Poptropica for a bit. Head back outside and return to your travel balloon, which is just to the right of the museum entrance. Click the balloon to travel and then when the map appears, choose Early Poptropica as your destination.

Walk left to the Pop Art Museum and then go inside. You'll see a woman wearing purple. Click on her to hear her story and then she will give you a key. Exit the museum, go back to your travel balloon, and head back to Counterfeit Island.

When you arrive back in Counterfeit Island, run all the way to the right to the Countryside. You'll find a house belonging to the chief inspector here. Use the key that the Curator gave you to sneak into the house. Walk upstairs and you'll find a painting decorating the wall. Click on the painting and you will remove the canvas. Look! It's the stolen painting of the Scream. Next thing you know, the lights go dark and you are knocked out.

When you awake, you'll be deep inside an underground hideout. You and the mysterious art thief guy in sunglasses and a trenchcoat are tied up together in a chair and the Black Widow is here. She has captured you! The Black Widow leaves the room and then you learn about how you were set up because the mysterious guy tells you his story. He'll tell you to move your chair close to him so that he can untie you. To move your chair, click and drag your mouse to the left. It will slowly move towards the guy. When you get close enough, you both are free from your bonds. The mysterious guy has an idea that you should both go after the Black Widow. Head out of the room to the right.

You'll arrive in the next room. Run all the way to the left and then jump up on the crates. You need to avoid the guards while you do this. One of the most difficult guards to get past is the one walking on one of the platforms above. You need to wait until he gets all the way to the left and then turns and starts walking right. Don't waste any time. Immediately jump up and follow him for a few paces until you get to a couch. Jump onto the couch cushions and then use them to bounce upwards and left. Here you'll see a special access panel. Use the key card you found when you were chasing the mysterious guy before to open the door. Now step through the door to enter the last room. Next, walk to the left to start the final battle.

The mysterious guy will run and jump onto a platform with a handle. Your task is to raise him up to the top by turning the handle. But once he gets on the panel, the Black Widow starts to destroy all the art she has stolen by hurling it down at you. You need to catch the art to keep it from breaking while continuing to try and turn the handle to raise the platform. This is a really tough part to finish! You'll see a counter on the screen when the Black Widow starts breaking the art. If more than $1 million worth of art is destroyed, you'll have to start over the battle. But after every four pieces you save, she'll get really mad and then you have a few seconds to run over to the platform to turn the handle. But watch out because after a few seconds, she'll throw a bomb towards you. You need to avoid getting hit by the exploding bomb and then return to the middle to try and catch four more pieces of art. You just need to keep doing this same cycle over and over until you get the platform with the guy on it all the way to the top.
Once the platform gets to the top, the guy runs off it and apprehends the Black Widow. In the next scene, you'll climb up out of the hideout into the Interrnet Cafe and the museum curator will be standing here. She'll tell you to meet her at the museum. When you arrive, the curator will show you a secret about the museum. It has been quietly hiding many famous works of art from around the globe. You'll receive the medallion for finishing Counterfeit Island. Congratulations!

August 12 2014

barkerbriv

Going On The Offense In Boom Beach



You will find two primary elements to having an effective offensive strategy: the determining of your military makeup and sequence of deployment, and using the Gunboat's particular powers.

Gunboat

The Gunboat has particular powers that can assist and support your troops. It needs to be noted, nevertheless, that the and all damaging abilities stun ability allow for friendly fire.

The most frequently used are Barrage and Artillery. Both of these bargain damage. It is often a good idea to ruin essential defenses like Boom Cannons and Cannons before deploying troops. However, this order may shift depending on the types of troops you plan to deploy. It needs to be noticed that shells from these two bargain splash damage to enemy buildings; two or more buildings that one shell can touch that.

For armies consisting of lower-health units, including Riflemen and Zookas, defensive buildings should be targeted in this sequence (with Artillery and/or Barrages), with number one taking the best precedence:

Rocket Launchers, due to splash damage and high range. Just one string of shots may have the ability to wipe out most of a military that includes health units that are low.

Ability to one, and mortars, because of splash damage hit their long range against Zookas.

Flamethrowers, due to their ability to inflict high damage to multiple units in addition to their damage.

Sniper Towers, because of skill -shot lower- comparatively quick shooting speed and health units. Not as dangerous to low -health units as some other defensive buildings, nevertheless.

Cannons are essentially smaller Boom Cannons and are so destroyed for the exact same reasoning. If the Cannon in question can one-shot the troop(s) you intend to deploy, it might be advisable to prioritize the Cannon over a Boom Cannon, as they've similar health and the Cannon shoots quicker (and will hence kill more of your troops).

Machine Guns can make short work of low health units, especially at close range, but a multiple or Heavy Heavies will easily solve the issue.

Boom Cannons can readily one-hit kill a health unit that is low, but swarming this defensive structure will easily make waste.

In this arrangement (with Artillery and/or Batteries), with number one taking the highest precedence:, defensive buildings should be targeted for armies that rely on high health units, like Tanks and Heavies

Boom Cannons' high and long range damage enable them to decide of your health units that are high badly crippling your army.
Cannons can eat away at them quite nicely and additionally deal high damage to health units that are high, but their shorter range prevents them from getting as many shots off before being destroyed, in order that they should be prioritized after Boom Cannons.

Rocket Launchers have exceptionally long range and decent DPS splash damage allowing them to pummel all of your Troops for quite a while. In addition, if your Heavies get in DPS's spot, it will start killing your fragile Zookas which have a range longer in relation to the Rocket Launcher's blind spot.

Sniper Towers deal decent, long range damage to your own Troops. Given enough time, they could severely damage your well-being Troops that are high, but their higher than regular health makes them less advantageous to take out with Gunboat Weaponry.
Mortars have shots that drop slowly which may cause them to shoot over your Heavies as they move up which may lead to a hunk of your Zookas.

Flamethrowers can deal high damage to hunks of Troops if they're allowed to, but their ability to shoot your Troops enough to make a significant difference is hindered by their short range. Tanks may also ruin it without it hitting on any of them because Tanks have an extended assault range compared to the Flamethrower.
Machine Guns do such damage that is low, inaccurate, they can be a very low hazard to high health units.

Another boom beach cheats skill that is extremely significant is the Flare, formerly known as the signal smoke. This ability is used to attack a particular building or to guide troops towards a designated location. The attentive utilisation of the Flare is a great method to ruin the opponent's defensive buildings like the Cannon that can only fire one target simultaneously and the Sniper Tower. It needs to be noted, on the other hand, the Flare can be employed in conjunction with the Shock Bomb to facilitate a Warrior rush at the HQ.

Both the Smoke Screen and the Shock Bomb allow troops a chance at not being hit by defenses. The primary difference, however, is that troops are protected by the Smoke Screen from enemy fire within its area of effect (enabling troops to move through it but not shoot), while the Shock Blast disables defenses within its area of effect. It is recommended to use these to disable and prevent the effect of splash damage units or high damage, according to what army makeup is used.

Troops can be cured with use of the Medkit. It ought to be noted that although it may be used to counteract the damage like Machine Gun, the Mortar and Flamethrower, it does not do much to counteract the damage -target defenses, especially at higher degrees. They can be especially useful when dealing with Flamethrowers, as it deals damage to troops after it has ceased shooting flames at them.

Common Offensive Plays

Meatshielding
A meat shield is when you use health troops that are high in your front line of attack to defend your back line. Meatshield army's most common kind is the Heavy- Zooka or Hooka army. This is really useful against medium-level bases with few high-dps single shot defenses.

Rushing
Generally used with Riflemen, opposing defenses overwhelm with the sheer variety of troops deployed. Singleshot defenses are often no match for this particular military, but Mortars, Flamethrowers, and Rocket Launchers can damage and take out many troops at once.

Sniping
A base that is laid out with the HQ at the rear of the map is exposed to being sniped. By sending in Riflemen or Heavies around enemy defenses with Flares, a HQ with few defenses behind it's not invulnerable to attack from the tree-covered areas behind the base. Use this to your advantage.

HQ Hurrying
Usually used with Warriors, Flaring the HQ and supporting them with Smoke Screens and Shock Bombs, the Warriors quickly destroy the HQ due to their high damage. AOE (area of effect) and splash damage is generally cured back by the Warriors, but Sniper Towers, Cannons and high level Boom Cannons can 1 shot or 2 shot them remember to Shock Bomb these defenses.

August 11 2014

barkerbriv

Poptropica Land Revealed



Children can create, destroy and rebuild at will whatever their imaginations can dream with Poptropica Land, started now from the popular virtual world for kids Poptropica,. Developed in response to requests from children, Poptropica Land allows Members to "change the world" by inventing their own Islands.

In Poptropica Land, players find a mystical tool, spoken of in Ancient Norse legend, which gives them unbelievable power over the world around them - the power to explore, the power and the power to ruin.

Last February, Poptropica Members were invited to participate in the first Poptropica Labs experiment - for testing new characteristics with players a theory - to assess the Poptropica Land model. Members climbed to the occasion, crafting Islands which could be inhabited by everything from space creatures to dragons, and discussing their experiences, which were used to develop the "alpha software, variant 2" of the merchandise.

"Kids love Poptropica Islands, but they also need to devise their own virtual worlds and narratives, and today they can," said Jordan Leary, game designer and developer for Poptropica, who leads the attempt to create Poptropica Land. "Using feedback from thousands of Poptropica Members, we were able to deliver a brand new experience that places the power of creation, and of storytelling, in the hands of our players."

Parents can buy Poptropica Membership for their kids for less than $4 per month in one -, three- or six-month increments that are recurring. Membership gives players access to Early Use of new Islands, the newly published Poptropica Acreage, use of costumes and special powers in the Poptropica Store, the power to save costumes into a private cabinet, and access to photographs demonstrating accomplishments in Island quests.

The launch of today is only the start for Poptropica Property. New features will be added in the foreseeable future, enabling even more chance for building and creativity stories.

Countless countless kids have visited Poptropica since its start nearly 7 years ago, and the number grows every day. Poptropica players have their web browsers set to over 100 different languages and come from territories and more than 200 different countries.

Children can remain up so far on news about approaching new Islands and other exciting developments in the realm of Poptropica on the official Poptropica website.

Poptropica is a virtual world in which kids play in complete security and explore. Every month, millions of kids from around the world are entertained and educated games, stories and by Poptropica's engaging quests.

Kids create a "Poptropican" character to travel the many Islands of Poptropica and use gaming literacy to appreciate a story that's often rooted in factual history. Problem solving skills are honed as children solve enigmas distinctive to each Island and find.

There are constantly new places to investigate in this ever-enlarging world where items can be collected by kids, read digital books and comic books, see films and compete in head-to-head competition. Parents can always trust that their children are playing - and learning - in a safe environment that is on-line and cellular.

August 10 2014

barkerbriv

Having Fun With Poptropica




Poptropica is a very exciting and engaging web site for young children which hold many missions in the form of islands that players discover and explore. There are many secrets. You'll find so many Poptropica Cheats that they can't all fit into a single place but I've got a brief overview of Poptropica to give you and idea of what you can do in Poptropica.



Poptropica Islands


There are twenty-four islands in the game, with many more arriving every month or so. The islands are:





* Early Poptropica

* Sharktooth

* 24 Carrot

* Time Tangled

* Super Power

* Spy

* Nabooti

* Big Nate

* Astro-Knights

* Counterfeit

* Reality TV

* Mythology

* Skullduggery Island

* Steamworks Island

* Great Pumpkin Island

* Cryptids Island

* Wild West Island

* Wimpy Wonderland

* Red Dragon Island

* Shrink Ray Island

* Mystery Train Island

* Game Show Island

* Ghost Story Island

* S.O.S. Island

* Vampire's Curse Island

* Twisted Thicket

* Poptropolis Games

* Wimpy Boardwalk

* Lunar Colony

* Super Villain Island

* Charlie and the Chocolate Factory

* Zomberry Island

* Night Watch Island

* Back Lot Island

* Virus Hunter Island

* Mocktropica Island

* Monster Carnival Island

* Survival Island

* Mission: Atlantis





Players can do any island quest at any time, but you might want to get going with one of the simpler islands, like Time Tangled to get a feel for how to play.



How to Play the Game




Your character may be either gender and you can alter the appearance prior to starting the game. You can start with a new player every time or register with an account to save your avatar as a returning player.




The game is basically a scroller. You start each island by arriving via balloon and then have to talk to characters that you come across to determine what must be done. Then you progress along the mission until you have completed all the tasks you need to do.




Poptropica brings together logic challenges and quests with basic arcade skills like jumping, running and playing with objects in the world. Much of the game involves jumping around things in the way or climbing up buildings to find secret spots.



Other Players




There are some buildings on many of the Poptropica islands you can play mini-games against other players. Winning several mini-games increases your battle ranking. You can also chat with other players using a menu of things to say.

June 12 2014

barkerbriv

Poptropica Help And Advice For Early Poptropica









Early Poptropica was the initial island to appear in Poptropica. On it, the isles oldest inhabitants request that you help them find three purloined things: a a bucket, a pig, and a signal flag.

First Quit: Main Street

When you climb-down from your blimp, you'll get on Main Street. Go inside the Pop-Art Museum to see art from renowned artists and speak to the artists themselves. Meet other players inside the two multi-participant rooms: the Soda-Pop Store and the Arcade.

You could start exploring by climbing up the Water Tower. You Will see a flag there, but you won't be capable to attain it. You'll also see an open manhole. You can bound down now if you need, but you may want to wait till you get your Glowstick. Getting backup is not so simple!

The Outdated Part of Town

Go directly on Main Street to get to Early Poptropica. The characters here appear like pilgrims, and the structures appear to be old cottages. If you talk to these early inhabitants, they'll inform you of the items they're lacking: One pilgrim is lacking a Pig, one is missing a Pail, and the third is missing a Sign Flag.

Remember that Glow Stick we mentioned? It is possible to find it here if you clim down inside the well and hop from platform to platform. Walk in to the Glow Stick to include it for your items.

Back to Main Street

Now that you've got the Glow-Stick, it's time to research that manhole. Bound down to the underside. You might get knocked over by a spider, but that's acceptable. Even if you drop all the way to the bottom, you will still land in your feet. Subsequently jump over move right and the green spider to locate the prized porker. Touch the pig to include it to your things. You might be tempted to abandon the manhole now, but there is more to be found down there. Get past the green spider again and enter the tunnel on your left.

Your Glow Stick will light the way through the tunnel. Climb up, when you see a rope. Keep climbing until you locate the Golden Egg. There are hints composed on the walls to inform you if you should be going in the appropriate direction. When you locate the Golden Egg, contact it to add it to your things.

After you get the Egg, travel upward to locate a way out, and you will discover yourself front of Poptropica Towers.

Check Out Poptropica Towers

So now you've got the Pig, but you nevertheless want the Pail and the Flag. You should begin researching the city street lined with tall structures, since you are at Poptropica Towers. Leap to the ledge of the first building you see and head for the roof! Travel from roof-top to rooftop, bouncing off clotheslines to help you. Climb to the top, which resembles a rooftop restaurant, when you attain the blue creating. Afterward climb up the vine.

Land of the Purple Giant

Now you are in the clouds. Go right till you see a huge pair of purple feet. Click on them to discuss to the giant. He'll take your Golden Egg as payment to enter his vegetable garden. You'll locate the bucket on the list of enormous veggies.

Enter the Plane Graveyard

Keep going right until you locate the Aircraft Graveyard. You can not use any of the airplanes here, but if you look carefully, you will find a Jet Pack. This can be only what you have to get to large places--like the top of the Water Tower, where the Sign Flag expects you.

Get back to Main Street any way it is possible to. Subsequently use the Jet Pack to fly to the leading of the Watertower. To fly, shift your cursor until you see a green up-arrow. Click and hold to progress. Then move left or right. Click the Flag to add it for your things, when you attain the top of the tower.

Make Your Deliveries

Now you have the Flag, the Pail, and the Pig. Head back to Early Poptropica. (it is possible to fly if you need to, but you'll have to walk between Main Street and Early Poptropica.)

Talk to each of the three pilgrims who were missing things. When you do, the things will be removed from your Stock and returned to their first owners. Once you return the Signal Flag, the pier will be reached by a ship. Speak with the person on the boat, and he can thanks with the Early Poptropica Medallion. Congratulations!
barkerbriv

Poptropica Help And Advice For Early Poptropica









Early Poptropica was the initial island to appear in Poptropica. On it, the isles oldest inhabitants request that you help them find three purloined things: a a bucket, a pig, and a signal flag.

First Quit: Main Street

When you climb-down from your blimp, you'll get on Main Street. Go inside the Pop-Art Museum to see art from renowned artists and speak to the artists themselves. Meet other players inside the two multi-participant rooms: the Soda-Pop Store and the Arcade.

You could start exploring by climbing up the Water Tower. You Will see a flag there, but you won't be capable to attain it. You'll also see an open manhole. You can bound down now if you need, but you may want to wait till you get your Glowstick. Getting backup is not so simple!

The Outdated Part of Town

Go directly on Main Street to get to Early Poptropica. The characters here appear like pilgrims, and the structures appear to be old cottages. If you talk to these early inhabitants, they'll inform you of the items they're lacking: One pilgrim is lacking a Pig, one is missing a Pail, and the third is missing a Sign Flag.

Remember that Glow Stick we mentioned? It is possible to find it here if you clim down inside the well and hop from platform to platform. Walk in to the Glow Stick to include it for your items.

Back to Main Street

Now that you've got the Glow-Stick, it's time to research that manhole. Bound down to the underside. You might get knocked over by a spider, but that's acceptable. Even if you drop all the way to the bottom, you will still land in your feet. Subsequently jump over move right and the green spider to locate the prized porker. Touch the pig to include it to your things. You might be tempted to abandon the manhole now, but there is more to be found down there. Get past the green spider again and enter the tunnel on your left.

Your Glow Stick will light the way through the tunnel. Climb up, when you see a rope. Keep climbing until you locate the Golden Egg. There are hints composed on the walls to inform you if you should be going in the appropriate direction. When you locate the Golden Egg, contact it to add it to your things.

After you get the Egg, travel upward to locate a way out, and you will discover yourself front of Poptropica Towers.

Check Out Poptropica Towers

So now you've got the Pig, but you nevertheless want the Pail and the Flag. You should begin researching the city street lined with tall structures, since you are at Poptropica Towers. Leap to the ledge of the first building you see and head for the roof! Travel from roof-top to rooftop, bouncing off clotheslines to help you. Climb to the top, which resembles a rooftop restaurant, when you attain the blue creating. Afterward climb up the vine.

Land of the Purple Giant

Now you are in the clouds. Go right till you see a huge pair of purple feet. Click on them to discuss to the giant. He'll take your Golden Egg as payment to enter his vegetable garden. You'll locate the bucket on the list of enormous veggies.

Enter the Plane Graveyard

Keep going right until you locate the Aircraft Graveyard. You can not use any of the airplanes here, but if you look carefully, you will find a Jet Pack. This can be only what you have to get to large places--like the top of the Water Tower, where the Sign Flag expects you.

Get back to Main Street any way it is possible to. Subsequently use the Jet Pack to fly to the leading of the Watertower. To fly, shift your cursor until you see a green up-arrow. Click and hold to progress. Then move left or right. Click the Flag to add it for your things, when you attain the top of the tower.

Make Your Deliveries

Now you have the Flag, the Pail, and the Pig. Head back to Early Poptropica. (it is possible to fly if you need to, but you'll have to walk between Main Street and Early Poptropica.)

Talk to each of the three pilgrims who were missing things. When you do, the things will be removed from your Stock and returned to their first owners. Once you return the Signal Flag, the pier will be reached by a ship. Speak with the person on the boat, and he can thanks with the Early Poptropica Medallion. Congratulations!
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