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Going On The Offense In Boom Beach

You will find two primary elements to having an effective offensive strategy: the determining of your military makeup and sequence of deployment, and using the Gunboat's particular powers.


The Gunboat has particular powers that can assist and support your troops. It needs to be noted, nevertheless, that the and all damaging abilities stun ability allow for friendly fire.

The most frequently used are Barrage and Artillery. Both of these bargain damage. It is often a good idea to ruin essential defenses like Boom Cannons and Cannons before deploying troops. However, this order may shift depending on the types of troops you plan to deploy. It needs to be noticed that shells from these two bargain splash damage to enemy buildings; two or more buildings that one shell can touch that.

For armies consisting of lower-health units, including Riflemen and Zookas, defensive buildings should be targeted in this sequence (with Artillery and/or Barrages), with number one taking the best precedence:

Rocket Launchers, due to splash damage and high range. Just one string of shots may have the ability to wipe out most of a military that includes health units that are low.

Ability to one, and mortars, because of splash damage hit their long range against Zookas.

Flamethrowers, due to their ability to inflict high damage to multiple units in addition to their damage.

Sniper Towers, because of skill -shot lower- comparatively quick shooting speed and health units. Not as dangerous to low -health units as some other defensive buildings, nevertheless.

Cannons are essentially smaller Boom Cannons and are so destroyed for the exact same reasoning. If the Cannon in question can one-shot the troop(s) you intend to deploy, it might be advisable to prioritize the Cannon over a Boom Cannon, as they've similar health and the Cannon shoots quicker (and will hence kill more of your troops).

Machine Guns can make short work of low health units, especially at close range, but a multiple or Heavy Heavies will easily solve the issue.

Boom Cannons can readily one-hit kill a health unit that is low, but swarming this defensive structure will easily make waste.

In this arrangement (with Artillery and/or Batteries), with number one taking the highest precedence:, defensive buildings should be targeted for armies that rely on high health units, like Tanks and Heavies

Boom Cannons' high and long range damage enable them to decide of your health units that are high badly crippling your army.
Cannons can eat away at them quite nicely and additionally deal high damage to health units that are high, but their shorter range prevents them from getting as many shots off before being destroyed, in order that they should be prioritized after Boom Cannons.

Rocket Launchers have exceptionally long range and decent DPS splash damage allowing them to pummel all of your Troops for quite a while. In addition, if your Heavies get in DPS's spot, it will start killing your fragile Zookas which have a range longer in relation to the Rocket Launcher's blind spot.

Sniper Towers deal decent, long range damage to your own Troops. Given enough time, they could severely damage your well-being Troops that are high, but their higher than regular health makes them less advantageous to take out with Gunboat Weaponry.
Mortars have shots that drop slowly which may cause them to shoot over your Heavies as they move up which may lead to a hunk of your Zookas.

Flamethrowers can deal high damage to hunks of Troops if they're allowed to, but their ability to shoot your Troops enough to make a significant difference is hindered by their short range. Tanks may also ruin it without it hitting on any of them because Tanks have an extended assault range compared to the Flamethrower.
Machine Guns do such damage that is low, inaccurate, they can be a very low hazard to high health units.

Another boom beach cheats skill that is extremely significant is the Flare, formerly known as the signal smoke. This ability is used to attack a particular building or to guide troops towards a designated location. The attentive utilisation of the Flare is a great method to ruin the opponent's defensive buildings like the Cannon that can only fire one target simultaneously and the Sniper Tower. It needs to be noted, on the other hand, the Flare can be employed in conjunction with the Shock Bomb to facilitate a Warrior rush at the HQ.

Both the Smoke Screen and the Shock Bomb allow troops a chance at not being hit by defenses. The primary difference, however, is that troops are protected by the Smoke Screen from enemy fire within its area of effect (enabling troops to move through it but not shoot), while the Shock Blast disables defenses within its area of effect. It is recommended to use these to disable and prevent the effect of splash damage units or high damage, according to what army makeup is used.

Troops can be cured with use of the Medkit. It ought to be noted that although it may be used to counteract the damage like Machine Gun, the Mortar and Flamethrower, it does not do much to counteract the damage -target defenses, especially at higher degrees. They can be especially useful when dealing with Flamethrowers, as it deals damage to troops after it has ceased shooting flames at them.

Common Offensive Plays

A meat shield is when you use health troops that are high in your front line of attack to defend your back line. Meatshield army's most common kind is the Heavy- Zooka or Hooka army. This is really useful against medium-level bases with few high-dps single shot defenses.

Generally used with Riflemen, opposing defenses overwhelm with the sheer variety of troops deployed. Singleshot defenses are often no match for this particular military, but Mortars, Flamethrowers, and Rocket Launchers can damage and take out many troops at once.

A base that is laid out with the HQ at the rear of the map is exposed to being sniped. By sending in Riflemen or Heavies around enemy defenses with Flares, a HQ with few defenses behind it's not invulnerable to attack from the tree-covered areas behind the base. Use this to your advantage.

HQ Hurrying
Usually used with Warriors, Flaring the HQ and supporting them with Smoke Screens and Shock Bombs, the Warriors quickly destroy the HQ due to their high damage. AOE (area of effect) and splash damage is generally cured back by the Warriors, but Sniper Towers, Cannons and high level Boom Cannons can 1 shot or 2 shot them remember to Shock Bomb these defenses.

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